![]() ![]() Navigate to /home/deck/.local/share/steam/steamapps/compatdata/368260/pfx/drive_c/users/steamuser/ MyDocuments/My Games/Marvel's Midnight Suns.home/deck/.local/share/steam/steamapps/compatdata/368260/pfx/drive_c/users/steamuser/ MyDocuments/My Games/Marvel's Midnight Suns Steam deck says saves are snyced but they are not in the game Keeping the 2K launcher disabled on my windows machine lets the game use the correct save folder while using remote play, so I'll be operating that way moving forward. Saved_Steam_ :: occurs on the steam deck while using the 2K launcher Saved :: occurs on the steam deck if you bypass the 2K launcher using instructions above. I've come across four different folder names that all arise from normal or semi-normal situations: ![]() Save folders for this game are a friggin mess. Problems all around, but Denuvo isnt one of them. ![]() And the download cache helping the stutter somehow. Plus, there seems to be trouble with the cloud save files. The good news is the problems in this game seem to stem only partly from shader compiling, part from THE DAMNED 2K launcher, which opens the wrong version of the exe instead of the 64 bit executable. This is devs ignoring a serious problem that mostly occurs with UE4. They have to implement either, a way to precompile, or an asychronous compiler. Since it's not a problem on console and there's no one-button fix for it, many devs dont give a crap and saddle us with this. Shader compilation stuttering is a plague on modern pc gaming caused by increased shader complexity on modern systems, the adevent of raytracing, DirectX12 and the terrible way Unreal Engine 4 handles shader compilation. Denuvo is not the reason this, or any game other than RE8 (and that was Capcom ♥♥♥♥♥♥♥ with it adding their own layer of drm on top) run worse. ![]()
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